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The Ice Islands Quest

12 missõesConclusão possívelColeta 09/09/2026

Antes de começar

Como o Quest Log funciona

A Wiki mostra o catálogo inteiro. No jogo, a quest só aparece depois de iniciada; as missões também precisam atender às próprias regras de início. Estes dados não indicam o seu progresso.

Entender início, conclusão e descrições

A quest inicia quando seu registro de progresso existe e chega a 1 ou mais. A conclusão exige todas as missões concluídas ao mesmo tempo.

Cada missão tem um intervalo de início e fim. Sem ignorar o fim, ela aparece apenas dentro desse intervalo e conclui no valor final exato. Quando ignora o fim, continua visível após ele e conclui ao atingir ou ultrapassar o valor final.

Se houver descrição principal, ela substitui as descrições por estado. O jogo troca |STATE| pelo valor atual e \n por quebra de linha. Sem descrição principal, escolhe o estado correspondente; ao ignorar o fim, usa o maior estado válido não superior ao progresso, dentro do intervalo da missão. Se não encontrar descrição aplicável, mostra a mensagem de erro do Quest Log.

Missões da quest

12 etapas no catálogo
01

Missão

Befriending the Musher

Início: 1Conclusão: = 3
Estado 1

Find Sniffler the husky of Iskan. He should be somewhere north west of the town. He is probably marking his territory so you should be able to find his trace. Call him sniffler and feed him with meat.

Estado 2

Tell Iskan that you found and feed Sniffler

Estado 3

You are now a friend of Iskan and can ask him for a passage to Nibelor. You should ask Hjaern in Nibelor if you can help him.

02

Missão

Nibelor 1: Breaking the Ice

Início: 1Conclusão: = 5
Estado 1

Chakoyas may use the ice for a passage to the west and attack Svargrond. Use the rocks at east of nibelor on at least three of these places and the chakoyas probably won't be able to pass the ice.

Estado 2

You have broke 1 of 3 icepassages

Estado 3

You have broke 2 of 3 icepassages

Estado 4

You have broke 3 of 3 icepassages! Tell Hjaern your mission!

Estado 5

You should ask Silfind if you can help her in some matters.

03

Missão

Nibelor 2: Ecological Terrorism

Início: 1Conclusão: = 3
Estado 1

Siflind send you to travel to a distant land to get ants from an Ant-Hill to perform ecological terrorism on some pirates on Tyrsung. Just use the jug on an anthill.

Estado 2

Now head back to Svargrond and go to Buddel, the drunk sailor in southern Svargrond, and ask him to take you to Tyrsung. Now go all the way to the southern shores where you find a outpost. Go to the bottom deck and use the jug with the wester

Estado 3

Go tell Siflind that you released the ants and aks her for mission!

04

Missão

Nibelor 3: Artful Sabotage

Início: 1Conclusão: = 2
Estado 1

Siflind gave you a Vial of Paint to use on some Baby Seals. Go back to Tyrsung and follow the shore from Buddel south. Use the Vial of Paint on three of these seals.

Estado 2

Go tell Siflind that you painted the seals and aks her for mission!

05

Missão

Nibelor 4: Berserk Brewery

Início: 1Conclusão: = 6
Estado 1

The first things needed are 5 bat wings to brew a berserker elixir. Bring her them!

Estado 2

The next items Siflind need are 4 bear paws. Bring her them!

Estado 3

The next items Siflind need are 3 bonelord eyes. Bring her them!

Estado 4

The next items Siflind need are 2 fish fins. Bring her them!

Estado 5

The next item Siflind need is a green dragon scale. Bring her that!

Estado 6

You helped Siflind to defend Svargrond. Now Nilsor need help, go ask him for mission.

06

Missão

Nibelor 5: Cure the Dogs

Início: 1Conclusão: = 8
Estado 1

To cure Nilsor dogs, bring him the 1st of 7 ingredients: a Part of the Sun Adorer Cactus. Only an ordinary kitchen knife will be precise enough to produce the ingredient weneed.

Estado 2

To cure Nilsor dogs, bring him the 2nd of 7 ingredients: Geyser Water in a Waterskin. Use it on a geyser that is NOT active. The water of active geysers is far too hot.

Estado 3

To cure Nilsor dogs, bring him the 3rd of 7 ingredients: Fine Sulphur. Use an ordinary kitchen spoon on an inactive lava hole.

Estado 4

To cure Nilsor dogs, bring him the 4th of 7 ingredients: the Frostbite Herb. You can find it on mountain peaks. You will need to cut it with a fine kitchen knife.

Estado 5

To cure Nilsor dogs, bring him the 5th of 7 ingredients: Purple Kiss Blossom. The purple kiss is a plant that grows in a place called jungle. You will have to use a kitchen knife to harvest its blossom.

Estado 6

To cure Nilsor dogs, bring him the 6th of 7 ingredients: the Hydra Tongue. The hydra tongue is a common pest plant in warmer regions. You might find one in a shop.

Estado 7

To cure Nilsor dogs, bring him the 7th of 7 ingredients: Spores of a Giant Glimmercap Mushroom. The giant glimmercap mushroom exists in caves and other preferably warm and humid places. Use an ordinary kitchen spoon on a mushroom to collectit

Estado 8

You found all ingredients to cure Nilsor dogs, ask him for mission. You can now travel by Dog Sleds to Inukaya.

07

Missão

The Secret of Helheim

Início: 1Conclusão: = 3
Estado 1

Hjaern might have a mission for you. So maybe you go and talk to him.

Estado 2

Hjaern send you to find someone in Svargrond who can give you a passage to Helheim and seek the reason for the unrest there.

Estado 3

You discovered the necromantic altar and should report Hjaern about it.

08

Missão

The Contact

Início: 1Conclusão: = 4
Estado 1

Get out of Nibelor and go to the Svargrond Explorer's Society. Ask Lurik for the mission.

Estado 2

Get to the raider camp, then follow to the extreme south where you find lots of barbarians. Near the southern most coastline, try looking for the NPC Nor. Ask him about Memory Crystal.

Estado 3

Go back to Lurik and deliver him the memory crystal.

Estado 4

Give Lurik some time to evaluate the information (ca. 5min). Then talk to him again about your mission.

09

Missão

Formorgar Mines 1: The Mission

Início: 1Conclusão: = 2
Estado 1

Find the entrance of the Formorgar Mines. Find some hint or someone who is willing to talk about what is going on there.

Estado 2

You found a old and tattered written paper in a skeleton next to a Restless Soul, you can only make out a signature: Tylaf, apprentice of Hjaern. Ask Hjaern about Tylaf.

10

Missão

Formorgar Mines 2: Ghostwhisperer

Início: 1Conclusão: = 2
Estado 1

Go back to the mine and ask the restless soul about his story.

Estado 2

You already have listen to his story!

11

Missão

Formorgar Mines 3: The Secret

Início: 1Conclusão: = 2
Estado 1

The Cultists plan is to create a new demon army for their master to conquer the world. Hjaern and the other shamans must learn about it! Hurry before its too late.

Estado 2

The Cultists plan is to create a new demon army for their master to conquer the world. Hjaern and the other shamans are already informed!

12

Missão

Formorgar Mines 4: Retaliation

Início: 1Conclusão: = 6
Estado 1

Hjaern gave you a spirit charm of cold. Travel to the mines and find four special obelisks to mark them with the charm.

Estado 2

1 of 4 obelisks are marked.

Estado 3

2 of 4 obelisks are marked.

Estado 4

3 of 4 obelisks are marked.

Estado 5

Once all 4 obelisks are marked report back to Hjaern.

Estado 6

You got the Norseman outfit and you have access to the Yakchal room deep in the Formorgar Mines.

Sobre os dados deste catálogo
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Produção · coleta de 09/09/2026 (precisão de dia)
Contrato
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